- You now have the ability to go back to a checkpoint by pressing E, thereby restarting that portion of the level.
- When you take a checkpoint, a sound plays.
- You are not able to escape your checkpoint until all robots get to theirs, forcing the player to use all four robots.
- The wall collision allows the robots to move through tight spaces now.
- Old checkpoints that have been taken now remain taken even after you reload and unload levels
- The checkpoint that is considered "the last checkpoint" (used for pressing E) can only be considered that when all of the robots have taken theirs.
-Red
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