Sunday, December 1, 2013

The Plan for the Update System

If the game is ever going to continue developing, it needs a better update system.  The current update system of "Update ___" is not going to do, especially if I end up creating a lot of updates.  Along with that, I am considering adding the ability to download old updates, and you need to know which one they are.  So, I made a new update system that allows for better classification on each addition to the game.

The Stages

There are going to be three stages of updates.  Those stages are: Pre-Alpha, Alpha, and Beta.  If I ever feel like it, I may skip a stage and move on to the next one.  However, I may not move back stages.  The reason I am doing this is because, while I want to give myself time to finish the game, I may give myself too much time and have nothing to add to the game.  Therefore, the rules allow me to finish the game if I like, even if I haven't technically reached the end yet.

The Decimal System

The game will be categorized like most software, with a decimal system.  The way I will do it, however, is by releasing every update as a 0.02 increment instead of a 0.1 increment like most of the software world updates.  The reason why I am doing this is because I want each stage to have about a year available to work in, and if you multiply 0.02 by 50 (a year is usually 52 weeks, but I needed to have the updates be readable), you get 1, which is where I want the section to stop.  If it doesn't make sense, post something in the comments and I'll try to answer you.

The Conclusion

The game will be categorized like most software.  With most software, the updates will be split up into Pre-Alpha, Alpha, and Beta.  Along with that, the decimal system that is widely used is also present.  Actually, the only unique quality about the system is the fact that the updates come in increments of 0.02.  All in all, this system is just like the rest, and this post was a waste of time.  Bye!

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